Post by Strato Abyss on Mar 4, 2016 10:26:01 GMT -6
This is a tutorial on Combo Attacks.
But first, let's start with proximity. Proximity refers to how close you are to your ally. Attacks that hit in close proximity will not only hit the target, but they'll also hit those who are close to the target as well.
Now, proximity can be used as an advantage in the form of Combo Attacks. It allows you to combine the attacks of you and an ally to create one massive attack that can deal some major damage.
To use a Combo, you must make sure that you are close to the ally you want to Combo with (in lamish terms, make sure that the most recent move says you moved closer to your teammate). You must also make sure that both you and your ally have enough EP to spare for an ability.
When you use a Combo, the total Attack Strengths and Attack Speeds of you and your ally's attacks are combined together. However, your target's defensive stats are also doubled, so as to prevent one-hitters' syndrome (though it rarely works). Also, as a side effect, once your turn ends, you can't move for one turn.
EX: Combo Attack
Strato gained 100 EP. (100EP)
Strato moved closer to Bronixus.
Strato and Bronixus used Shock Blade and Dragon Blade to create Raging Blade of the Thunder Dragon! (Strato=40 EP, Bronixus=30 EP)
Combo Strength: 60+70+540+1000=1670
Combo Speed: 80+90+440+300=910 vs. 500 Attack Hits!
Grunt's Combo Structure: 300 1670-300=1370
Grunt took 1370 damage! (0/320)
Grunt was defeated!
Strato and Bronixus are unable to move for 1 turn.
Extra rules regarding Combo Attacks:
-No combining Avatar Awakenings
-You can only Combo with one other player
-A max of 3 Combo Attacks can be used in a battle between each player.