Post by Strato Abyss on Mar 2, 2016 15:37:08 GMT -6
The Hallows are the main units that make up the Malefic Army, and despite being so damned easy to beat, they always find a way to manifest on earth and even in the kingdom. The energy it takes to make them is very little (depending on the level of Hallow) and they continue to annoy the living crap out of the Elemental Conference.
Some Hallows are so powerful, they are in a league of their own. These are called Perfected Hallows. They're somewhat difficult to destroy, but defeating one can gift the user with Gems, which allow you to increase a certain stat depending on the color.
There are currently 7 types of Hallows:
Grunt: Standard-level Hallow. Somewhat easy to beat and not the brightest bulb in the box. Takes little to no energy to make, and is used as the frontline unit.
Brute: Bigger and more aggressive version of the Grunt. Twice the size, twice the strength, twice the stupidity.
Wingjockey: Grunt Hallow that has been gifted with wings. Excels in aerial combat and evading attack.
Sliver: These were actually an accident. These are nothing more than parasites, and come in groups of 20 to 50 as a single unit. Can steal the life force of an opponent and transfer it to their allies.
Veraton: The first level of Perfected Hallow. Big and powerful, these Hallows are counted on to get the job done. Not the fastest, but their strength overall is astounding. Drops 1 Gem.
Wyvern: A Perfected Hallow based off of Commander Demorae's image, though slightly uglier. Once a prototype, these beasts are now a full-fledged member of the Malefic Army, and are very formidable. Drops 3 Gems.
Dragon: The highest level of Perfected Hallow. Dragon Hallows are very intelligent, being able to process complex commands and devise strategies like a normal Half-blood. They also have the ability to possess elements, making them that much harder to beat. Drops 5 Gems, or a Rainbow Gem in rare circumstances.